Greta Mongyik
BA (HONS) COMPUTER ANIMATION ARTS, UCA ROCHESTER
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Year 1
Year 2
CG Artist Toolkit
Autodesk Maya
Adobe Animate
Character Design
Life Drawing
Film Reviews
Adobe Audition
Projects I.
Invisible Cities
What If? Metropolis
From Script to Screen
Soundscape
Fantastic Voyage
Collaboration
Projects II.
OGR
Pitch
Crit
Art of...
Reflective Statement
Projects III.
Space and Environment
Story Telling & Commission
Collaboration
Monday, 15 May 2017
Year 1 Submission: Maya
Year 1:
Introduction to Maya 2016:
Modelling In 3D Software
Block Modelling
Common Shaders
UV Layout
One, Two & Three Point Lighting
Batch Rendering
Animating In 3D Software
Animation: Using Rigs, Using Motion Paths, Using MEL, Dynamics
Lighting & Rendering:
Midday, Sunset, Romantic, Night, Interior Sunset
Visual Effects 1: Deformers:
Non-linear Deformers, Blend-Shapes with In-betweens
Texturing 1:
Networks - Double Sided Shader, X-Ray Shader, Rim Light Shader, Reflectivit
y
Tileable Textures
Intro to Substance Materials
3D Animation 1:
The Bouncing Ball Part 1 - On the Spot
The Bouncing Ball Part 2 - Travel & Rotation
Pendulum Swing - Settle & Rest
Chain - Secondary Action & Overlap
Toadstool - Squash & Stretch
Arm - Anticipation & Follow-Through
Pre-visualisation 1:
Camera Part 2, 3 & 4 - Pan Shot, Roll Shot, Pitch Shot
Camera Part 5, 6 & 7- Dolly Shot, Crane Shot, Distance Shot
Camera Part 8 - Coverage
Camera Part 8 - Coverage Finished
Camera Part 9 & 10 - Camera Shake, Contra-Zoom
Maya Tutorials - Lip Syncing: Jaw Bounce
Maya Tutorials: Posing Characters + Animation Structure & Process
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