Friday 15 December 2017

Film Review: Collective Post

Quality (B-Movies)

Project Collaboration: Reflective Statement

This project proved to be a big challenge, as we were required to work with others who may have different art styles. For me it was scary to know that other's were depending on my work, as this time I was not making it by myself, but with two other people.

Our start as a group was difficult due to very different visions about what our group name, logo and theme should be. Furthermore, there were major differences while choosing a topic for our animation, and designing the characters. Overall we had a lot of differences and difficulties at the beginning, but as soon as we got a bit of help and finally started to produce the animation, everything seemed to call  down and we were able to work as a team. We have wasted lots of time at the beginning that proved to be unimportant or not major parts of the animation and final production, such as the name of the group. Also, we had lots of differences about the idea of the animation, as we kept agreeing on something and got approved on them, then going on to changing it, sometimes coming up with completely different ones. But after a talk with Dan we settled on the final idea and were able to move on to the next stage.

The part of the project that proved to be the most difficult was the modelling and texturing, since (although enjoying modelling) sometimes I was unsure how to do thing and have forgotten others from last year. It also was difficult to adapt to some changes since last year. When it came to the animation part, I was a bit worried, since I had little experience in actual animation from last year (where I could not finish my animation, due to Maya and the modelling that took way too long). However, this year I was able to finish my part of the animation to a standard I think it is acceptable. Even though I was worried about it, at the end I came to really enjoy it. Overall, I clearly see what still needs to improve in my animation, such as timing, but I was trying to focus on smaller details such as shoulder movement.

(In my animation part the characters can be seen with a pink circle behind their heads and one around their chest, this was because when trying to play-blast it from render view one of the characters was invisible; and when just simply play-blasting it, I could not hide those two controls.)

Furthermore, we were set a few roles at the beginning of our project, but due to some complication, we ended up switching or sharing some. For example, I and Graeme was set up to do texturing, but at the end Karolina finished my part. Or at the end of the project Karolina started the editing, but I finished it. In the end I think (what actually caused us some tension at the start) the roles were not that important, and kept changing.

Overall, I partly enjoyed this project, where I learned what its like to work with a group. We had a difficult starts, but at the end we did manage to put on screen what we wanted, a whole (almost) 2 minutes animation, finished and (not rendered, but) play-blasted. I think it was readable what was happening and we also managed to make the comedy work, so I am happy with the final animation. I am also very pleased with my two group members and I think they did a fantastic job with their parts.


Project Collaboration - The Instructor & Nervous Guy: Play-blast Scene



Thursday 23 November 2017

Film Review: Adaptation - Edge of Tomorrow: Live. Die. Repeat.

Fig 1: Poster.
'Edge of Tomorrow: Live. Die. Repeat.' is a 2014  film adaptation of a novel, called 'All You Need Is Kill''. The audience is looking at the story through Major William Cage's eyes (played by Tom Crusie), as he is forced to join the military forces to defeat an alien nation which has invaded Earth. The film is set in the future and is set out to appear as a video game.

The film is a quite rare example of an adaptation aimed at video games, that represents the original story and keeps its major events, plots and is true to what it is supposed to mean. The plot remained same as the source material's, as well as how the story starts out with a new recruit joining the special forces, with little or no experience. At their first battle both protagonists kill an unusual alien, which causes them to be able to repeat the day or events again and again after they die. 

The film also lives up to the novel's visuals, as they are illustrated, showing how things are supposed to look, from the aliens that they need to defeat, to the guns, machines and suits, to the main character himself. They might not perfectly match the illustrations, the film was still able to capture the key aspects of the visuals.
Fig 2: Novel vs. Film.

As mentioned before, the film is set out as a video game would, where the character starts as inexperienced and possesses little skills in whatever task they need to complete. As they die multiple times, they gain experience in that specific task. As we see in the film, as William dies, he wakes up at a certain point in the story and repeats the day until he dies again and again. We see him slowly realising what is happening and keep acting differently to change what is happening. He continuously gets better at battle and is able to prevent some things from happening, but also keeps dying.

Furthermore, in video games, especially war related ones, the character reaches a level when they need to face the boss and defeat it. When in the film the 'boss' alien is defeated, William wakes up and things have changed, although he is not able to come back to life if he dies. But the humans are able to defeat the aliens and it results in the effect of 'winning the game' or 'completing it'.


List of Illustration:

Figure 1: Poster. [online] At: https://www.heyuguys.com/edge-of-tomorrow-poster/ (Accessed on 23/11/2017)
Figure 2: Novel vs. Film. [online] At: http://thehypedgeek.com/hollywoods-history-with-anime-adaptations/all-you-need-is-kill-and-edge-of-tomorrow/  (Accessed on 23/11/2017)

Thursday 16 November 2017

Film Review: Documentary and Mockumentary

Documentary is a non-fiction movie with the purpose to educate and inform the audience about nature, history or cultures and show events about that specific topic it is set on. A mockumentary also is classified as a documentary sub genre, but its purpose is to mock documentaries or doing the same thing as documentaries, only in a comical/humorous way.

Fig 1: Poster.
Taika Waititi and Jemaine Clement's What We Do In The Shadows (2014) is a mocumentary film, that follows the everyday life of 4 vampire flatmates, as they go along with their days. The vampires are Viago, Vladislav, Deacon and Petyr, who share a flat in nowadays New Zealand. The most of the film just shows them living their life, hanging out or trying to get into nightclubs and luring people into their house to feed on them. But lots of things change when a human 'who they originally targeted as prey, is turned into a vampire by Petyr. Now he is a new member of the flatmates, and he often brings along his human friend Stu.

The film is set out as a documentary film, that follows a specific person or group of people around with a camera, where they show what they do in their everyday life. But instead of some celebrities or somewhat extraordinary people, we are presented with clearly fictional creatures, as the few vampires show the crew and therefore the audience around the house and talk to the camera as if they were answering the questions on an interview.

It is rather a comedic factor to watch and follow these vampires as they try to get into nightclubs, but are always rejected. Knowing that they are some supernatural creatures who can manipulate, levitate, and transform, it just becomes much more entertaining seeing them have a house meeting about such an ordinary thing, such as doing the dishes, (which was not done by the 'young' two-hundred-years old vampire for five years). Or one of them laying newspaper down to protect the couch from mess when he is about to kill a person.

As often seen in these type of person centred documentaries, they have voice overs of what was happening at specific events and their feelings about and towards them. As for example, we know that not all of them are very happy about Nick joining them as a new vampire, as he is supposed to keep it as a secret, but he keeps talking about it openly; which is clearly stated by another vampire that it is forbidden to do and he is not happy about the newcomer. While Stu, who is very much still a human, and is not supposed to even know about vampires is allowed to hang out with them; as  explained by many characters during voice overs, Stu is  very liked and they are happy that he is around.
Fig 2:  The vampires talk about Stu, as if in an interview.

Furthermore, the camera does look like it is often hand held, like in most of these type of documentaries and the lighting does appear to be often created by one light source that was following them around (with the crew). When the vampires are met with a pack of werewolves they are shown to have tension between them, and as the bunch of men turn into werewolves, the camera seems to move as if a person was running away as well, or  the camera is moving too fast as it is shaken, blurring sometimes what was happening.


List of Illustration

Figure 1: Poster. (online) At: http://chriscrespo.com/review-what-we-do-in-the-shadows/ (Accessed on 16/11/2017)
Figure 2: The vampires talk about Stu, as if in an interview. [online gif] At: https://giphy.com/gifs/what-we-do-in-the-shadows-iIQ9Uqx9H8KrK (Accessed on 16/11/2017)

Thursday 9 November 2017

Toolkit 2: Autodesk Maya - 5 Weight Lifting Animation IV.


Film Review: Quality (Exploitation Cinema) - Mad Max: Fury Road

An exploitation film is a movie that intends to attract audience and gain huge amount of money because of it. These movies tend to use elements that are popular at the given time and therefore bringing bigger audience to watch it. Most of these movies have a poor quality and low budget, which is why they try to lure in more people. These movies often are considered to be B-movies and the factors that make them exploitation is showing things such as sex/nudity, violence, monsters, disasters etc.
Fig 1: Poster.
Mad Max: Fury Road (2015) is the forth instalment of the Mad Max series, made in Australia. The film is set in a post-apocalyptic world where there is no water (at least people cannot access it) and the people are lead by Immortan Joe and his army or War Boys. Max is a survivor of a nuclear holocaust, who gets captured and is used as a blood bag, until he manages to get away, meeting Furiosa and aiding her to escape and find the place she is looking for.

Keeping up with a popular trend, one of the leading roles is a female heroine, Furiosa, a very strong character. She is the part of Immortan Joe's army, which is as seen hardly have or doesn't have a female member at all. She helps the five wives to escape from Joe and get away from the horrible place the movie is set in. Although we expect Max to be the protagonist, we later discover he is only a support, and Furiosa is the leading character, as Max does not have a set of goal, while Furiosa has one and she acts on it too.

Also, the five wives are barely covered, beautiful young women, who look different from one another (clearly targeting different preferences of the audience). Their costumes are not exactly supposed to cover much up, therefore we can see a lot of their bodies. However, for other audience preferences and interest purpose, the War Boys are muscular half naked young males. 
Fig 2: The five wives.
The film not necessarily has a complex plot, as they travel from one place to another, and than back to where they started at. But the violence, apocalyptic environment and war themes grab the attention. The soldiers do not appear in combat suits and the vehicles aren't military vehicles either, such as tanks, but rather heavily armed trucks/cars with various unique and intimidating weaponry. The chase is very intense and show great amount of danger and no fear of death. The film also contains gore, torture and body horror, as Max is taken into the War Boy's base and is chained up, tattooed and branded. There is also countless amount of deaths, but one of the most violent and gruesome is Immortan Joe's death which shows his body modification being ripped of, instantly killing him.
Fig 3: One of the cars.


List of Illustration:

Figure 1: Poster. [online] At: http://madmax.wikia.com/wiki/Mad_Max:_Fury_Road (Accessed on 09/11/2017)
Figure 2: The five wives. [online] At: http://madmax.wikia.com/wiki/Immortan_Joe%27s_Wives (Accessed on 09/11/2017)
Figure 3: One of the cars. [online] At: https://www.scifidesign.com/2015/05/05/the-vehicles-from-mad-max-fury-road/ (Accessed on 09/11/2017)

Thursday 19 October 2017

Toolkit 2: Autodesk Maya - 5 Weight Lifting Animation III.


Film Review: Character - Spider-Man: Homecoming

Fig 1: Poster.


Character 1: Peter Parker / Spider-Man
  • Personal History: Peter is a high school students, and doesn't really have friends. He is a geek and is a very intelligent and good student.
  • Personal World View: He is amazed by the world of being a superhero, with high technology, but he is also 
  • Inherited World: He lives in the average world, goes to an average high school, but gets involved with the high technological world of the Avengers.
  • Wants (Goals): He wants to help people and fight crime, but he also wants to become a member of the Avengers and take on bigger missions; he says he wants to be like Tony Stark (Iron Man). 
  • Internal vs. External Traits: He is an average looking high school boy, with big ambitions and a quite innocent view of the world.
  • Flaws: He sometimes takes on crime that are too much for him and he is very young and innocent to handle the harsh cruelty of the real world.
  • Overall Story Arc: He starts out as a very enthusiastic person who wants to do bigger things, but by the end of the film he becomes more mature and cautious about everything.
  • Conflict: He is bullied by another kid in school and he fights against Vulture; but he is conflicted by things such as revealing he is Spider-Man (even to Aunt May) or later on becoming an official member of the Avengers team.
  • Value Change in a Scene: When the Spider-Man suit is taken away from him he is told to stop acting like a superhero, just go back to being an average kid.


Character 2: Adrian Toomes / Vulture
  • Personal History: He is an average salvage worker and former owner of Toomes Salvage Company, who later turns to the criminal life stealing/creating weapons and selling them on the black market.
  • Personal World View: He sees the world in its harsh and cruel reality and does not care about what people will use his weapons for.
  • Inherited World: He starts out in the average world and a worker man, but takes his life to crime, thus seeing that world and lifestyle.
  • Wants (Goals): He wants to provide money for his family, but also wants to stay hidden and sell the weapons he and his team stole/created.
  • Internal vs. External Traits: He is an average man with a daughter and wife, but when he puts on the exo-suit he becomes very intimidating and frightening. He loves his family, but otherwise does not care for others.
  • Flaws: He is ignorant towards others and does not care in whose hands the dangerous weapons end up in, he cares a lot about money.
  • Overall Story Arc: He starts out as an average company owner, Adrian Toomes and when his company is shut down, he becomes a criminal and 'villain' known as Vulture.
  • Conflict: He has a conflict with the Department of Damage Control, and later he fights with Spider-Man.
  • Value Change in a Scene: He turns into a criminal after his company was forced to step down. Furthermore, he has the opportunity to kill Peter when he realises he is Spider-Man, but does not do it because of Liz (his daughter). 

List of Illustration

Figure 1: Poster. [online] At: https://www.cineman.ch/en/movie/2017/SpiderManHomecoming/ (Accessed on 19/10/2017)

Thursday 12 October 2017

Toolkit 2: Autodesk Maya - 5 Weight Lifting Animation II.

Film Review: Structure - Avatar

3 Act Structure
5 Act Structure
3 Act Structure:
Act 1: Exposition: Introduction to main character(s), premise and situation.
Act 1: Inciting Incident: An incident or a problem that sets events in motion.
Act 1: Plot Points 1: The main character faces and takes on the problem.
Act 2: Rising Action / Obstacles: The character is faced with more intense and complicated problem(s).
Act 2: First Culmination: The character is halfway through in achieving their goal, when everything seems to fall apart.
Act 2: Mid point: The character is faced with more intense and complicated problem(s).
Act 2: Plot Point 2: Reversed plot one; it is a change of direction.
Act 2: Climax: Highest point and most intense part of the story, where the characters confronts the major problem.
Act 3: Twist: An unexpected turn of events, that changes the outcome or something minor / major in the story and characters.
Act 3: Denouement / Resolution: The resolution to all the plot strands, this is the calmer part of the story.

Ending Types:
Open: Open ending is when none of the problems is solved or all conflicts are unresolved.
Partial: All or most problems are solved, but there is possibility to another adventure ahead.
Closed: There is resolution to everything in the story or there is no possibility for continuation.

Plot vs Story:
Arc Plot: Most commonly used plot, there is a linear rise and fall in the story.
Anti Plot: Non-linear or non-plot, challenging  and going against arc plot methods.
Mini Plot: Focuses on more smaller stories, have multiple stories overlapping, with multiple protagonist and one antagonist.

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Fig 1: Poster

Act 1: Exposition: The audience is introduced to the protagonist, Jake Sully, a paraplegic war veteran and former Marine. We learn that he is offered to have his legs fixed, if he takes his dead twin brother's place on a mission. They travel to Pandora, a far away planet inhabited by Na'vi, a humanoid native race. The viewers are also introduced the dangers the planet hold during a briefing and we are introduced to some other significant characters (Grace, Norm and Trudy) and why the Na'vi avatars are important in the program.

Act 1: Inciting Incident: Jake connects with his Avatar for the first time, which enables him to breath Pandora's air, but most importantly for him, he is able to walk again. When he wakes up in his usual body again, he is unable to move his legs and later he has a conversation with Colonel Miles Quaritch, who warns him again about the planet's dangers and the Na'vi people, but reassures him if they succeed with the mission, his expensive operation will be funded.

Act 1: Plot Points 1: Jake re-links with his avatar and is taken to Pandora's forest with a small group, who are there to collect samples and take measurement. He wanders around and faces with a heavily-armoured dinosaur-like creature, then a far more deadly predator, a thanator. While Jake runs from the creature, he loses his gun and gets lost, resulting in the team having no choice but to leave him behind. At night Jake is attached by a pack of viperwolves, but is saved by a native archer. He follows her and asks for help and teaching, but she refuses, telling him to go back and 'sky people' are unable to learn. Her opinion about him leaving quickly changes when Jake is covered with the small flying spirits (the seeds of a tree called Eywa, the Na'vis all-powerful god). He is brought to the natives by his rescuer, Neytiri and he is met with the king and queen of the Na'vis (father and mother of Neytiri). He is approved to stay and learn.Jake wakes up in his normal body and tells everything that happened and that he is approved to stay with the natives and learn. He is told by the military and corporate reps that he has 3 months to convince the Na'vis to move from the Hometree (since the tree sits atop of massive deposit of unobtainium) or they use force.

Act 2: Rising Action / Obstacles: Jake starts his training and learning with Neytiri in his Na'vi form, and starts his detailed reports about the Planet and its people in his normal form. He first learns how to mount a horse-like creature and connect with it in order to control it. Grace moves the operation and a small group of people away from the military environment, which influences Jake. In his next videolog Jake talks about the Na'vi language and what Neytiri told him about the native beliefs, the planet and its spirits / energies. Impressed with his progress Neytiri takes Jake to complete the most dangerous lesson, taming and bonding with a banshee. When he succeed, he earns respect from the natives present, even the one who despised him from the start, Tsu'Tey. In his human form he is told by Colonel that the mission is successful and he has arranged the operation fro Jake's legs. But Jake asks to delay the retreat to Earth, claiming that he is almost earned the complete trust of the natives and that he can convince them to move. When he returns to his avatar form, he takes part in a ceremony, where he learns that Na'vis believe that someone can reborn twice. Neytiri tells Jake that he can make a bow from the tree and choose a woman. Jake confesses he has already chosen Neytiri and she chose him, they become mates for life. The next morning despite Jake's try a bulldozer wipes out the sacred place. At the Hometree the Na'vis want a war, but both Jake and Grace argue against it, resulting in Jake confessing in knowing this was going to happen.

Act 2: Plot Point 2: Both Grace and Jake are un-linked from their avatar, but they are allowed back for an hour. They are however not welcomed and wake in their Na'vi avatars tied-up and left behind. They are freed by the queen who asks them to save the tribe. They however run out of time and are disconnected again, only to get help from some other characters and the small team of humans move to a remote lab to continue; but Grace was shot and injured. She sadly dies, but Eywa takes her. Following her death, Jake gathers other tribes to rais the number of warriors, and he prays to Eywa to help them, only to Neytiri telling him, Eywa does not take sides.

Act 2: Climax: A battle between the Na'vis and the humans begin, majorly killing the natives, as they possess less deadlier weapons, such as bows and arrows, while humans are heavily armoured, with guns. When it seems like the humans have the upper hand and they will destroy everything, animals emerge from the leftover forest, and attach humans alongside with the natives, which means Eywa heard Jake's prayer and she is helping them.

Act 3: Twist: While the AMP suited Colonel finds the hidden place, where Jake's body is connected to his avatar. A battle takes place between Colonel and Neytiri then Jake's avatar joins in. Colonel is killed by two arrows, but , due to damage to the lab, it leaks oxygen and human Jake is awaken. He has difficulty breathing and due to his legs, he is unable to reach a mask, but Neytiri comes to aid, thus seeing each other in their natural forms for the first time. Jake also decides to permanently become a Na'vi, and stay with the tribe.

Act 3: Denouement / Resolution: The military base is  under the control of natives, and they lead the remaining humans to the ship and sending them back to Earth. Some of them however are welcomed to stay. A ceremony takes place, where Jake passes through the eye of Eywa and he wakes up in his Na'vi avatar, permanently staying in it.

Type of plot: The film has a common arc plot, which means there is a 'ticking bomb' factor, where if Jake does not get the Na'vis to move the humans will use force and kill them.

Ending type: It is arguably a closed ending, since although there could be another film about what happens after Jake joins the natives, but all initial problems were resolved at the end.


List of Illustration:


Figure 1: Poster. [online image] At: https://www.fandango.com/movie-news/fox-dates-avatar-sequels-a-dark-phoenix-movie-the-predator-new-mutants-and-more-752199 (Accessed on 12/10/2017)

Thursday 5 October 2017

Toolkit 2: Autodesk Maya - 5 Weight Lifting Poses I.

Film Review: Archetypes - Harry Potter

The main acrhetypes on a story are: Hero, Shadow/Villain, Herald, Threshold Guardians, Trickster, Mentor, Allies, Shape-shifter; Father, Mother, Child, Maiden.

The Hero: The hero is the main character, from who's perspective the audience sees the story from. Often the whole story revolves around this particular character. The hero is a character the audience easily connects to  and empathises with, wishing their success in whatever journey and adventure they are on.

The Shadow/Villain: This character is the villain of the story or enemy of the hero. Their motives are often to revenge or destroy; often produced because of anger, hate, frustration, grief or simply madness.

The Herald: The herald can be potentially anything; a character; an event; an object. The herald can appear during the journey or is the one who announces or calls the hero for the journey.

The Threshold Guardian: This character's or characters' aim is to stop the hero in their journey.

The Trickster: The role of a trickster character is to provide comic relief, they are the clown of the story or they are mischievous, causing small or big trouble. These characters might not mean to cause trouble, but normally they accept their mischief-making tendencies.

The Mentor: The role of the mentor is to help, teach and guide the main character through the journey. The mentor is usually an older character, possessing lots of experience and wisdom.

The Allies: Allies are characters who join and/or help the hero through their journey. They often are friends and sidekicks.

The Shape-shifter: The shape shifter character changes roles through the story, these changes in the characters behaviour or motives could be either from 'bad-to-good' or the other way around.



The Father: The 'father' character could be either an actual father or someone who represent power and authority; or plays a father type figure in the hero's journey/life. These characters are often serious and judgmental, but that does not apply all the time.

The Mother: The 'mother' character could be either an actual mother or someone who represent nurture and care; or plays a mother type figure in the hero's journey/life. These characters are often female, but can be a male too, for instance the mentor who cares for the hero.

The Child: The 'child' character could be an actual child or someone who is childish, innocence and has an innocent view of things. These characters often posses a pure mind and development through the story.

The Maiden: The 'maiden' character represent purity and sexuality, this character could change a role in the story, for instance become the 'mother' archetype. These characters could also be potential love interests.

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Fig 1: Harry Potter and Lord Voldemort.

Hero: Harry is the hero of this movie series, as we follow his journey to defeat Lord Voldemort, the dark wizard. He is introduced to the audience as a young orphan child, when he starts his studies at Hogwarts. The audience can empathise and connect with his character and care for him, as he grows up and finally faces Voldemort in a final battle.

Shadow: Lord Voldemort is the main villain in the film series, as other harmful and evil characters come and go in different movies. He was weakened when Harry was an infant, and his goal is to gain his full power back and take over the world, becoming the most powerful wizard of all time. He tries to kill Harry multiple times and is clearly an evil character, causing fear everywhere.

Herald: In this film series's case, the herald is not only a character, but there is an object as well. Harry receives his invitation letter to join Hogwarts, which is his call for adventure. But Hagrid also encourages and eventually takes him to the school.

Threshold Guardian: There were multiple characters and creatures that were trying to stop Harry from both succeeding in defeating Voldemort and join the wizard school. But the first characters, who tried to stop Harry from going to Hogwarts in the first place were the Dursley family, his Aunt, Uncle and his cousin.

Trickster: Draco Malfoy  could be described as a trickster, as he ticks on Harry any time he has a chance, but that is more of a bully type of character. However the Weasley twins, Fred and George are clearly tricksters. They provide the audience with comic relief, as they always up to no good, tricking people and causing trouble.

Mentor: Dumbledore, Hogwarts's headteacher is Harry's mentor. He is an elderly wise man, who guides and teacher Harry on his journey, always looking out for the young wizard.

Allies: Ron and  Hermione are Harry's friends and allies since the first film. And while Harry plays the main character, his friends / sidekicks aid him in succeeding. As the three students are faced with easy and hard challenges, they often solve the problem as a team, and both Ron and Hermione are with Harry every step of the way.

Shape-shifter: Snape is the shape-shifter character in the film series. He comes across as a unlikable and unfriendly character, and he is shown to be part of Voldemort's army. But later on it is discovered that he is not against Harry, but was deceiving Voldemort the whole time, fighting for Harry.



Mother: McGonagall can be seen as a mother archetype as, she is the caring female character in Hogwarts, but Molly Weasley, Ron's mother is the one who acts like a mother towards Harry and treats him like his own son.

Father: Dumbledore can be seen as a father archetype as he cares for Harry, while he stays fairly serious; but Sirius Black, Harry's godfather is the one who clearly shows how much he loves and cares for the young boy.

Child: Hagrid, can be seen as the child archetype, since he comes across as a slightly goofy and innocent character; he has childish traits, but he is an adult. Furthermore, Luna Lovegood is a child archetype, as she is a very pure and innocent student.

Maiden: From the beginning the young Hermione was a potential love interest for Harry, but she ended up with Ron, so Ginny (who also fits the archetype) is the one who ends up with the hero.



List of Illustration:

Figure 1: Harry Potter and Lord Voldemort. [online image] At: http://www.mlive.com/entertainment/flint/index.ssf/2011/07/farewell_harry_potter_final_mo.html (Accessed on 05/10/2017)

Wednesday 4 October 2017

Perspectives: Lecture 3 - The Apple, Auschwitz & The Incredulous Frenchman

  • Meta-narrative: Meta-narrative (or grand narrative) is a theory or interpretation of things and situations that provides a pattern or structure for people’s beliefs and gives meaning and context and purpose to experiences and life.
  • Essentialism: It is a belief that everything has a set of certain characteristics or feature, which make them what they are, they are essential and necessary for their identity or function.
  • Utopian: A place, state or society, where everything is perfect and/or ideal.
  • Axiomatic: Is self-evident, explains itself and is unquestionable.
  • Dystopian: A place, state or society, where things are unsuitable for normal living conditions, cannot rise up to healthy or pleasant standards; unpleasant, dreadful and cannot be escaped.
  • Scepticism: Doubtful of the truth of something and the information provided; questions the certain concept or knowledge.
  • Relativism: A theory that suggest that nothing is absolute, and people are entitled to their own interpretations and views about right or wrong / moral or immoral.
  • Pluralism: A society where two or more collective groups (authorities, religion, classes, races, etc.) coexist.

Toolkit 2: Life Drawing #3