Friday, 18 May 2018

Premise - Reflective Statement

I felt this year was just as much of a challenge as last year. I think the amount of work we got to complete was not more, but strangely I still felt quite overwhelmed. I cannot say anything new about this year, sadly everything went the same way as in the first year, a struggle to manage my time correctly, which sometimes meant I spent way too long on specific tasks and was very slow at completing some.

Majority of the time I have spent on Maya was doing the Jet Pack Jones, which I did not enjoy as much as some other tasks, but I know Maya is a software that is incredibly useful and once I get the hang of it, it will be more enjoyable. Both the tutorials and the tasks were helpful, as I had to go over some things that I already knew, but needed a reminder, or taught me new techniques (things that will help me model my own characters with less error).

I can confidently say my favourite tasks and classes this year were Mudbox and Sculpting. I was very excited to work with Mudbox (and was happy to learn that it works side-by-side with Maya). It is a fairly easy and simple software, but it does what it needs to and therefore, I enjoyed using it. Sculpting was probably the class that I was looking forward to the most, and it was the class that I have enjoyed the most at the end.

On the other hand, acting classes were something I was not looking forward to. I was extremely nervous about some things, such as improvising (which is probably the most difficult for me). But surprisingly the amount of time that was uncomfortable got lost between the times when I actually found the class fun. I was VERY scared about our group performance being recorded, but because of the good and fun atmosphere I got through it without a problem and did not feel embarrassed. So overall, I was not expecting how enjoyable acting turned out to be for me.

The Premise project has started out a bit slowly, as it took me longer than it should have been to settle on a definitive topic and story. I have definitely not achieved what I wanted or reach the level I should have. For quite a while I did not find the topic fascinating and found myself unmotivated, and I overall felt a bit lost. It was much later I have found the exact story I wanted to portray and got both inspired and excited about the project. I know I have a lot to do, but now I have a clearer image of how I want the story to go  and how I want it to look, and I feel much more excited about the whole project as I did before, so I am looking forward to continuing it and hopefully will do a better job in the future.

Toolkit 2: Submission Post

LIFE DRAWING 



CHARACTER DESIGN



MUDBOX



SCULPTING



PIPELINE 1: JET PACK JONES - HEAD MODEL



PIPELINE 1: JET PACK JONES - BODY MODEL




Yet to be completed:
PIPELINE 1: JET PACK JONES - UV LAYOUT
PIPELINE 1: JET PACK JONES - SKINNING
PIPELINE 1: JET PACK JONES - RIGGING
PIPELINE 1: JET PACK JONES - FACIAL RIGGING
PIPELINE 1: JET PACK JONES - TEXTURING
PIPELINE 1: JET PACK JONES - TURNAROUND



LIGHTING & RENDERING 2: ARNOLD

Lighting & Rendering #1 (Class Activity)
Lighting & Rendering #4 (Lecture Only)
Lighting & Rendering #15 (Not Posted Yet)

Toolkit 2: Maya Tutorials - Lighting & Rendering #17





Arnold
Part 17:
Ambient Occlusion

Toolkit 2: Maya Tutorials - Lighting & Rendering #24


Arnold
Part 24:
Stand Ins (Proxies)

Toolkit 2: Maya Tutorials - Lighting & Rendering #19


Arnold
Part 19:
Depth of Field

Toolkit 2: Maya Tutorials - Lighting & Rendering #16


Arnold
Part 16:
Mesh Lights

Toolkit 2: Maya Tutorials - Lighting & Rendering #14



Arnold
Part 14:
Physical Sky Light

Toolkit 2: Maya Tutorials - Lighting & Rendering #13


Arnold
Part 13:
Geometry Override Sets

Toolkit 2: Maya Tutorials - Lighting & Rendering #12


Arnold
Part 12:
Toon Shader

Toolkit 2: Maya Tutorials - Lighting & Rendering #10


Arnold
Part 10:
Stylised External Lighting

Toolkit 2: Maya Tutorials - Lighting & Rendering #7


Arnold
Part 7:
Stylised Internal Lighting

Toolkit 2: Maya Tutorials - Lighting & Rendering #6




Arnold
Part 6:
Light Filters 

Toolkit 2: Maya Tutorials - Lighting & Rendering #5

Point Light

Directional Light

Area Light

Spot Light

Arnold Area Light

Arnold
Part 5:
Maya Lights 

Toolkit 2: Jet Pack Jones - Finished Model



Toolkit 2: Maya Tutorials - Jet Pack Jones - Pipeline 1: Body Modelling #6


Jet Pack Jones: 
 Pipeline 1: Body Modelling
Part 6: Hands & The Final Model

Toolkit 2: Maya Tutorials - Jet Pack Jones - Pipeline 1: Body Modelling #5


Jet Pack Jones: 
 Pipeline 1: Body Modelling
Part 5: Gloved Hands

Toolkit 2: Maya Tutorials - Jet Pack Jones - Pipeline 1: Body Modelling #4


Jet Pack Jones: 
 Pipeline 1: Body Modelling
Part 4: Legs & Boots

Wednesday, 16 May 2018

Toolkit 2: Jet Pack Jones - Finished Head Model


Toolkit 2: Maya Tutorials - Jet Pack Jones - Pipeline 1: Head Modelling #14


Jet Pack Jones: 
 Pipeline 1: Head Modelling
Part 14: Snagging List

Toolkit 2: Maya Tutorials - Jet Pack Jones - Pipeline 1: Head Modelling #13


Jet Pack Jones: 
 Pipeline 1: Head Modelling
Part 13: Skull Cap

Toolkit 2: Maya Tutorials - Jet Pack Jones - Pipeline 1: Head Modelling #12


Jet Pack Jones: 
 Pipeline 1: Head Modelling
Part 12: Eyebrows

Toolkit 2: Maya Tutorials - Jet Pack Jones - Pipeline 1: Head Modelling #11


Jet Pack Jones: 
 Pipeline 1: Head Modelling
Part 11: Adding a Throat

Toolkit 2: Maya Tutorials - Jet Pack Jones - Pipeline 1: Head Modelling #10


Jet Pack Jones: 
 Pipeline 1: Head Modelling
Part 10: Creating Detailed Eye